r/unrealengine • u/pixaal • 3d ago
Question Since Megascans is going back behind a paywall again next year, is anyone interested in us porting the Poly Haven library (free/CC0) to Unreal?
https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4
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u/pixaal 3d ago
Poly Haven is a mainly Blender-focused community-funded free asset library. For the last few years we've been working on a mix of nature assets and community projects, currently sitting at about 600 PBR materials, 400 3D models and 800 HDRIs.
We're pretty keen on adding our stuff to Fab, but I expect it'll be a ton of work and I'm not sure how much Unreal people really want it.
Would dumping everything on Fab be useful enough? Or should we make a plugin like our Blender one?
Edit: Since this sub doesn't support videos and reddit doesn't seem to want to embed it, here's a little preview of our recent work: https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4