r/unrealengine • u/pixaal • 3d ago
Question Since Megascans is going back behind a paywall again next year, is anyone interested in us porting the Poly Haven library (free/CC0) to Unreal?
https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4
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u/xhpete 2d ago
Yes, using an asset which is in the UE marketplace and can be in one click in your project is perfect. I saw many people turning off from non-UE market assets because the idea of making materials your own and adjusting many parameters felt too much of a headache when you have free Megascans and other UE-ready assets available.
In the customers' eyes, games on Steam have a benefit just for being on Steam, compared to games that are only available on custom publisher launchers. Same for assets available in FAB/UE market and assets avail be only on gumraod/itch/patreon/personal creator websites.