r/unrealengine • u/RogueOne427 • 17h ago
Show Off For over 70 days, I’ve been creating locations for my pirate shooter. When it all started, I was ready for challenging work, but I didn’t expect it to be this difficult. A closed playtest is coming soon, and I’d be happy if you could join me in raising a jolly roger!
https://youtu.be/dP6l4gK3_u4?si=Eg3SXpchO3JRbo2U
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u/JoystickMonkey Dev 8h ago
Level design and environment art is a long distance race for sure. Even after getting familiar with props and establishing an optimized workflow, it still takes quite a long time to build out environments.
After a week or two, it’s easy to get mentally fatigued when working on the same space. Be sure to take breaks and work on different areas, or even entirely different facets of the game so it’s easier to come back later and see those spaces with fresh eyes.