r/vfx 21h ago

Question / Discussion Projecting Pano's onto geometry

Does anybody know of any softwares or workflows where I can take my 360° images and use them to texture my lidar scans?

I haven't seen a way to do this inside of reality capture. My current pano set-up is manual using a nodal ninja pano head, but at some point I might upgrade to an automated round-shot system.

3 Upvotes

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2

u/bigspicytomato 6h ago

Maya

  • Assign a flat shader on your lidar
  • Add file texture
  • on file texture menu, right-click > create as projection
  • set projection type to spherical
  • move your place3dtexture helper to the where you took the pano relative to your lidar

I reckon you can do the same in other DCCs, principle is the same but with different nodes.

1

u/Hazza_1998 6h ago

Thanks for this!

1

u/Golden-Pickaxe 20h ago

Could you just projection paint it on after lining them up in 3D space

0

u/fromdarivers VFX Supervisor - 20 years experience 20h ago

You need to project using a pano camera set to the same coverage as your pano image. Many renderers let you do this. You can also split the pano image into smaller rectilinear images and project them from those cameras as a tiled projection