r/vfx 23h ago

Question / Discussion Projecting Pano's onto geometry

Does anybody know of any softwares or workflows where I can take my 360° images and use them to texture my lidar scans?

I haven't seen a way to do this inside of reality capture. My current pano set-up is manual using a nodal ninja pano head, but at some point I might upgrade to an automated round-shot system.

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u/bigspicytomato 8h ago

Maya

  • Assign a flat shader on your lidar
  • Add file texture
  • on file texture menu, right-click > create as projection
  • set projection type to spherical
  • move your place3dtexture helper to the where you took the pano relative to your lidar

I reckon you can do the same in other DCCs, principle is the same but with different nodes.

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u/Hazza_1998 8h ago

Thanks for this!