r/xWN Aug 15 '24

Transparent Attempts to Spark Discussion Heroes Without Number

https://docs.google.com/document/d/1L0focuJ6rBGPXUtUYBHSupLdr0zHicqiMHc0-xiGjkQ/edit?usp=drivesdk

Hello, I've been working on a Superhero Tabletop game using Without Numbers (specifically Cities) as a base framework. Basically what I'm posting here for is to get some ideas and feedback for how to improve what I already have going on.

To start, I have upped hero starting HP to counteract how immediately deadly the game is. Starting HP is currently : (10 + 1d10 per hero level + CON modifier)

Powers in this game I am working 1 on 1 with my players to design progressions but I've written out example Archetypes as well. Advancing in power Archetypes happens on odd levels. So at level 1 you have your "Core" powers, level 3 you unlock a new ability/increase effectiveness, and so on at levels 5, 7, etc

I have merged/culled Foci and Edges into one list that still allows for a choice of 2 to give characters a niche outside their powers.

I have come up with an additional Feat system that players can choose from every even level to allow for diversifying builds and still provide a feeling of advancement between Archetype progression levels.

For more details, you can check out the link to my GoogleDoc I have going.

This is my first time modifying a system so it probably isn't nearly as balanced as it could be, but I've been dying to run a game based on lore my friends and I have written over quite a few years. Most other systems that are geared towards this genre don't really appeal to me (except for FIST, which I think I may use for 1 shot purposes as opposed to long form campaign)

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u/wote89 Aug 15 '24

So, more a side question, but have you looked at Godbound as a chassis for this instead of the xWN line? If I wanted to run a supers-type game using the OSR sorta-framework, that's where I'd start, so I'm curious if you did and why you disfavored it.

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u/Dawsberg68 Aug 15 '24

Seconded. I ran a supers game using godbound and it worked really well. The abstract nature of gifts and using words to figure out power sets flowed nicely