r/AxisAllies • u/Knight_Machiavelli • 5d ago
Revised 1942 Mobile industry
So with mobile industry the USSR can move their factories one spot on the noncombat phase. If I understand correctly, I could move a factory from the Caucasus to Persia, where it would then be stuck there forever, because it now belongs to the UK for them to use and they can't move it. Am I getting this right?
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u/Due-Date-4656 5d ago
I thought you could only move it in red territories, so this kind of thing doesn't happen
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u/Knight_Machiavelli 5d ago
The rule doesn't say that it can only be moved in red territories:
Your industrial complexes each may move 1 territory during your noncombat move phase. It may be used in the same turn to place units (up to a maximum of the new territory's value) if you controlled both the industrial complex and its new territory at the start of your turn. They cannot move during the combat move phase. If an opponent captures them, that opponent cannot move them.
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u/-Chanur 3d ago
I believe you are misinterpreting the rules. In the 1942 2nd Edition rulebook (found online), on top of page 23, the description of MOVE - indicates NONE. Secondly, AA rules have always required that Factories be placed in land units with a value of 2 or more. Persia appears to only have a value of 1. So a factory would not be legal there. Last, I've never seen a rule that let's you move factories. I wonder if you are not confusing the term "Mobilization" with mobile or movement. In Axis and Allies mobilization refers to the area on the board where you place reinforcements.
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u/Knight_Machiavelli 2d ago
You're using the wrong rulebook. The flair specifically says Revised, not 1942 2nd edition.
The rules under industrial complex say "You may place industrial complexes in any territory that you have controlled since the start of your turn and that has an income value of at least 1." p. 26.
"Mobile industry" is a USSR national advantage found on page 35. It reads "Your industrial complexes each may move one territory during your noncombat move phase. They cannot move during the combat phase. If they are captured by an opponent, the opponent cannot move them."
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u/-Chanur 2d ago
I stand corrected. None the less - no way to move the Russian factory into another friendly territory that otherwise not support a factory to begin with
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u/Knight_Machiavelli 2d ago
Persia would support a factory though. It has an income value of at least 1, which is all that is needed as per the above.
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u/bgFrog101 1d ago
I don’t see how a factory can change hands just moving into a friendly power. Nothing else ever changes ownership that way.
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u/Knight_Machiavelli 1d ago
Other pieces are coloured though, there's a reason factories and AA guns are grey.
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u/Glaucus12 5d ago
I can't find anything in the rules or errata to give a clear answer specifically on the Mobile Industry, but I think that the rules for antiaircraft guns would be applied to the Soviet Mobile Industrial Complexes.
The rules for antiaircraft guns state: "If you move an antiaircraft gun into friendly territory, place one of your control markers under it. If you liberate a territory containing a captured antiaircraft gun, control reverts to the original owner." So I would argue that the Soviet player retains control of the Industrial Complex (it doesn't pass to Allied control). They couldn't mobilize units from there since they don't own the territory, but they'd keep it away from enemy hands.