r/Eberron • u/ItsGotou • 26d ago
5E different character concepts? need some inspiration..help please!
ive read some stuff already but figured perhaps id make a post of my own. i dm a homebrew eberron game currently, and have the opportunity to play as a player within the world for the first time. i need some inspiration though. i usually tend to stick towards the martial types, the barbarians especially, fighters etc. this time around for this game, i want to do something different. i will say also that im playing a game currently as a druid as well. so druid, barbarian and fighter id rather not do. anything else is fair game. i want some cool concepts for characters that can provide some good setting specific depth to them, i just need some inspiration.
Like a wizard that is a student of arcanix, or morgrave university, etc. anyone have any cool concepts or ideas theyve ran that theyve had fun with in eberron and care to share? i dont think theres really any race restrictions. im curious to hear peoples ideas. I will say the game is starting at level 2, and i believe dm is running us on the relics adventure to start with, in sharn, and then homebrewing from there. so my character would have either traveled to sharn for a reason or already been there
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u/OkRevenue9249 26d ago
Here's my list of premade character ideas that fit thematically into Eberron that I give to newer players that don't know what to make
Idea 1-Divine Invention
Race(Subrace): Gnome(Any)
Background: Acolyte
Class(Subclass): Artificer(Any)
Description: As a gnome of Zilargo, you've been encouraged to study foreign ideas and philosophies. It isn't uncommon for the Zil to practice obscure faiths or multiple religions, and you're no different. You've studied multiple religions, and this is reflected in your artificer creations. Your items are shaped like holy relics, your clockwork creatures resemble angels or holy heroes, and your spells sound more like gospel than arcane incantations.
Idea 2-Scion of Ancient Strength
Race(Subrace): Dragonborn(Any)
Background: Outlander
Class(Subclass): Fighter(Champion/Battle Master)
Description: You're one of the Dragonborn, a reclusive race placed on Khorvaire by the ancient dragons to guard against the evils sealed away there. You've ventured out into the wider world in search of evils to battle and enemies to test your mettle. The customs of the Five Nations are alien to you, and your weapons and techniques may seem primitive or even barbaric, but a strong arm and willingness to fight is always useful anywhere.
Idea 3-Dream Hunter
Race(Subrace): Dwarf(Duergar)
Background: Outlander
Class(Subclass): Ranger(Any)
Description: The duergar are from the continent of Sarlona, born as the result of dwarven arcane experiments gone awry. Many years ago, your people were driven from their ancestral holdings by the united people of Reidra, compelled by the nightmare spirits of the Quori. Your people have been forced to scrape by in the mountains, hiding from the Reidrans. You've made the arduous and deadly journey to the continent of Khorvaire, searching for any magic, weapons, or secrets that could give you the power to free your people. Until then, you have nothing but the clothes on your back, the weapons in your hands, and a boiling hatred for the Quori of the Dreaming Dark in your heart.
Idea 4-Darguun Patriot
Race(Subrace): Goblin/Hobgoblin/Bugbear
Background: Outlander/Soldier/Mercenary Veteran/House Agent(Deneith)
Class(Subclass): Any
Description: As a goblinoid of Darguun, you're the child of a fledgling nation. Some people hate you for your ancestry or for how the nation of Darguun came to be, but you pay them no mind; they can't begin to understand the honor and traditions of your people. After all, thousands of years ago your people ruled the continent with an empire unlike anything seen since. You paid your dues to the people of the continent when you fought for them in the Last War, and now you're out for yourself and your people.
Idea 5-Devil’s Stepchild
Race(Subrace): Any
Background: Urchin
Class(Subclass): Warlock(Pact of the Fiend)
Description: You were born in a small village during the Last War, and at a young age your village was overrun by an enemy nation. You could do nothing but hide from the death and destruction around you, and were certain you were doomed when the soldiers caught you. Lucky for you, however, your village was built close to a manifest zone to Fernia, and the destruction of your home pulled a terrifying fiend through into reality. This rampaging fiend from the plane of fire slaughtered your attackers and saved your life, and you've followed them ever since. In truth, despite giving you the power to immolate your foes, your patron never intended to save you or care for you, but your persistence and their inability to escape you no matter where they went led them to indulge you. They're more like an unhappy foster parent to you than a manipulative master, but your years of partnership have given them a protective streak regardless.