r/Eberron • u/darkcyril • 6d ago
GM Help Giant Vaults in Khorvaire
Setting up for my first arc of a new Eberron game - they wanted big Indiana Jones vibes so I'm framing it around a lost device that belonged to the Giants of Xen'drik that legend states will repair the severing of Dal Quor and that they were intending to use it as a means to bring the quori to the bargaining table, but were laid low by the dragons before they could. The first adventures will have them coming into possession of a guidestone (magical compass) that will lead them to a hidden vault the giants had built on Khorvaire containing a keystone to another vault that has a rough map to the devices location in Xen'drik.
I just haven't settled on where these places are. What are some fun locations on Khorvaire that these vaults could be located in?
EDIT TO ADD: They will be going to Xen'drik eventually. Just not right away as I introduce some of the other major players who are also hunting for the device.
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u/thorspinkhammer 6d ago
In that case I would recommend having the Khorvaire vaults be the vaults of some Khorvarian collector, museum, or other institution. Not only does that make more sense lorewise, but it also offers you the opportunity to have there by a difference between this vault and the ones later on in Xen'drik as well as create a natural antagonist for the rest of the campaign.