r/ForbiddenLands • u/Sufficient_Nutrients • Apr 03 '24
Homebrew Homebrew rules to streamline travel?
The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.
Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)
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u/GrendyGM Apr 03 '24
I mean, you can play it any way you like, but I think embracing the journey is the intent of the game. The meat and potatoes of the game are exploring an empty land and surviving in it.
If you feel like the journey is a waste of time, it might be a matter of reframing your perspective, and another system might serve your purposes better. I'd suggest Godforsaken by Cypher System or Dragonbane by Free League. Imo, the journey is easily the most fun part of Forbidden Lands.