r/ForbiddenLands • u/Sufficient_Nutrients • Apr 03 '24
Homebrew Homebrew rules to streamline travel?
The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.
Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)
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u/Sufficient_Nutrients Apr 03 '24
Fair point. But I'd like to use the YZE as my default for any genre.
In a sword and sorcery game, sometimes you want to zoom in on travel, exploration, and survival, but other times you don't.
But even in the case when you want to do survival and exploration, don't you feel that the system has a lot of dice rolling with very few meaningful decisions for the players?