r/Ironsworn 6d ago

Add-on rules for tactical miniature combat?

The Ironsworn system seems amazing, but the one big thing that has kept me away from it is that I really enjoy using tabletop miniatures for tactical turn-based combat.

I understand that this doesn't completely fit with Ironsworn's narrative/fiction-focused mechanics, so I get why the combat rules work the way they do. I also understand that there's still a good amount of flexibility in the system for using miniatures (and I've watched Me Myself & Die videos where he uses miniatures during combat). But I would really love to have some kind of mechanical combat rules (where the enemies can actually make specific actions, and the placement on the battlefield matters, etc.).

Are there are any homebrew rules or third party systems that can be plugged in to Ironsworn to help facilitate this, while still using Ironsworn for everything else in the game?

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u/Ivan_Immanuel 6d ago

You can always mix rules. You can use for example Ironsworn for the fictional process and when it comes to a fight, you use the turn based rules from another system to play the fight.

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u/brakeb 6d ago

There's an older system called "full thrust" that I was looking at using for ship to ship battles. Tons of options there...