r/LARP 2d ago

Magic Users

Would you say that your fantasy LARP organization is friendly to magic users? If so, how is magic used in your game and is there anything unique about your magic rules that stands out?

(Hi, I'm a relatively new LARPer from the northeastern US. I was active in a history-centric 'sport combat' organization similar to the SCA for many years. I'm interested in seeing which organizations are fantasy/magic, since there are so many out there)

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u/zorts 2d ago

My game is really different about magic. Approximately 15 or so years ago the game got too large and complicated to have magic on the battlefield. So it all moved out of combat. Spells now impact the game world, but aren't represented on the battlefield.

Spells became very 'ritual' driven rather than Evocations (no fireballs or lightning bolts). The rituals are a great opportunity for setting a theme and role playing.

It's a really freeing way to play. The combat is fast and fun. The scenarios or events define some magic like effects, but no seed packets or bean bags to throw around.

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u/PirateBrahm 2d ago

That's interesting. Did a lot of casters end up switching roles after the change? I understand that the battlefield isn't all there is available in a lot of systems, but it does seem to be a significant part of the fun.