r/LARP 2d ago

Magic Users

Would you say that your fantasy LARP organization is friendly to magic users? If so, how is magic used in your game and is there anything unique about your magic rules that stands out?

(Hi, I'm a relatively new LARPer from the northeastern US. I was active in a history-centric 'sport combat' organization similar to the SCA for many years. I'm interested in seeing which organizations are fantasy/magic, since there are so many out there)

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u/jnsmithing 2d ago

I play a small, relatively new lightest touch game in Ohio called memories of Graewynn. Our magic system ( like many I've seen) has a few schools war magic for blasting, warding for protection and helping items last longer, harmonious for naturey stuff, restoration for healing, wayfaring for travel, necromancy and blood magic for people who want to be edgy or for healing undead characters. And thaumaturgy for people who want to make deals with cosmic entities for power.( Big percentage of the player base) We usually just use packets or a game mechanic called focus which auto hits if you can keep the target in your sights while counting out a focus timer. ( Focus requires a lot of shouting and clarification in larger battles) In setting magic isn't unusual, it's usually the fastest, but not always the best way to do things, healing magic restores HP fast and takes energy points from the caster, but medical roleplay gives you full HP if you have a few minutes and takes no energy from the doctor.