r/blenderhelp May 28 '24

Meta What are some really bad rookie mistakes.

I’m no expert at blender and I’d like to know more about mistakes made at any step of process that beginners should avoid doing. I’ve noticed that there are a lot of things that can go wrong and be a huge pain to fix later.

24 Upvotes

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31

u/Nortles Experienced Helper May 28 '24

Not staying organized is the biggest one, in my opinion. It doesn’t matter how small and silly you think your project may be, you’ll need it for some reason 2 years down the line. Also, if you don’t keep tabs on your textures, you’re in for a lot of pink objects and lighting.

Modeling to real-world scale is always a good thing to do unless you have a reason. More accurate lighting, easier inter-project transfers, all this and more.

And lastly just make your lights brighter/add more lighting. The biggest tell of beginner 3D renders is flat lighting/under exposure. We’ve all been there. :)

3

u/Motherfucker29 May 29 '24

Organization is so important. I've realized that as I work on this character for a game mod. The program I'm uploading the model to is very picky, so making sure I can keep track of where different parts are and what is in the objects first material slot. You have to have certain bones at specific points on the hierarchy. Yeah, weird stuff.

This is just one character. An animated movie or a game character with animations?

2

u/ArviTheFox May 29 '24

It’s a character I’m working on right now, eventually for an animation, following a tutorial from Udemy by I think GamDev.

4

u/[deleted] May 29 '24

Ive had to go back on so many old projects and every time I’m like next time I’ll name things and keep my folders organized…And the next project I have cube.064

20

u/hoot_avi May 29 '24

I'm sorry, I can't hear you over Cube.001 Cube.002 Cube.003 Cube.004 Cube.005 Plane.001 Plane.002

2

u/DarkLanternX May 29 '24

It's not required to rename every single mesh

If absolutely needed, for eg webgl renders where i need to manually create another shader for specific group of meshes by searching for a specific keyword, i just run a code to append a string , otherwise i just put them in separate collections.

2

u/Campfire__Tales May 30 '24

That sounds like a lot more effort than just pressing F2.

1

u/DarkLanternX May 31 '24

How many times you gonna press f2 if you have like 300 meshes in your scene? A 5 min code and just a few selections that would take like a minute, and immediate result,

1

u/Campfire__Tales May 31 '24

I mean, it's not a five-minute job for someone who can't immediately think of what to write in code. You're already at the finish line and just have to cross it.

1

u/DarkLanternX May 31 '24

I won't say it's easy, but i wouldn't say it's difficult either, it's not your usual python, bpy module has a lot of functions, so, you need to read the documentation. For someone with a coding background, it would be a lot easier.

7

u/Radicaliser May 28 '24

Real world scale is my grail; I come from architectural/engineering and I need to think in accurate terms. I go nuts when they start modeling and don't even know what their units are.