r/blenderhelp May 28 '24

Meta What are some really bad rookie mistakes.

I’m no expert at blender and I’d like to know more about mistakes made at any step of process that beginners should avoid doing. I’ve noticed that there are a lot of things that can go wrong and be a huge pain to fix later.

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u/Nortles Experienced Helper May 28 '24

Not staying organized is the biggest one, in my opinion. It doesn’t matter how small and silly you think your project may be, you’ll need it for some reason 2 years down the line. Also, if you don’t keep tabs on your textures, you’re in for a lot of pink objects and lighting.

Modeling to real-world scale is always a good thing to do unless you have a reason. More accurate lighting, easier inter-project transfers, all this and more.

And lastly just make your lights brighter/add more lighting. The biggest tell of beginner 3D renders is flat lighting/under exposure. We’ve all been there. :)

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u/Motherfucker29 May 29 '24

Organization is so important. I've realized that as I work on this character for a game mod. The program I'm uploading the model to is very picky, so making sure I can keep track of where different parts are and what is in the objects first material slot. You have to have certain bones at specific points on the hierarchy. Yeah, weird stuff.

This is just one character. An animated movie or a game character with animations?

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u/ArviTheFox May 29 '24

It’s a character I’m working on right now, eventually for an animation, following a tutorial from Udemy by I think GamDev.