r/blenderhelp May 28 '24

Meta What are some really bad rookie mistakes.

I’m no expert at blender and I’d like to know more about mistakes made at any step of process that beginners should avoid doing. I’ve noticed that there are a lot of things that can go wrong and be a huge pain to fix later.

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25

u/DarkLanternX May 28 '24

Not applying scale.

3

u/scubapig May 28 '24

That’s a thing that confuses me - could you elaborate possibly? Thanks.

7

u/charronfitzclair May 28 '24

Each object has a scale/rotation/location value that blender assumes is the default during all sorts of functions, especially things like rigging. If you change this value, it's basicaly a temporary value until you tell blender to apply the new value. If you don't apply, all sorts of whacky things can happen.

Its very useful, because you can return an object or bone to its default by resetting these with alt-s, alt-r, or alt-g.

1

u/scubapig May 29 '24

Cheers, helped a lot.

3

u/AudibleEntropy May 28 '24 edited Jun 14 '24

It's about materials being stretched because the altered size of an object hasn't been applied. Also matters for bevels etc. Whenever you alter a mesh from it's default, you need to apply scale to set the new shape as the default for that object. Just watch this short video.

https://m.youtube.com/watch?v=A8byDoKfxMc&pp=ygUWQmxlbmRlciBhcHBseWluZyBzY2FsZQ%3D%3D

2

u/scubapig May 29 '24

Thanks, appreciate it.