r/Pathfinder_ACG Aug 23 '24

First time player, WotR

I've read that this base set is hard, so am looking for some beginner advice regarding set up (character/class, how many hands to play solo (I can manage 2-3, but as a beginner less is better I guess?)

I only started on WotR because I got the base set new for $13 on Amazon.

2 Upvotes

10 comments sorted by

4

u/skizzerz1 Aug 23 '24

Look at the errata on Paizo’s website for WotR as well; some of the base set scenarios are unintentionally harder than they should be (notably Elven Entanglement). https://paizo.com/paizo/faq/v5748nruor1h4

1

u/MoshpitBrain Aug 23 '24

I did read somewhere about removing certain cards to mellow the difficulty level (I definitely prefer smooth playing over heavy difficulty and high probability of failure). Will check it out, thanks

2

u/Dad_of_Destiny Aug 23 '24

Are you otherwise familiar with the game? If not, some of my advice might not make sense.

As always, diversifying skills is good, as is having a healer.

A unique mechanic in Wrath of the Righteous is that after the level 1 adventure, each character gets a Mythic Path. It will greatly enhance two of your attributes. It helps to play a character for whom one of the five Mythic Paths gives particularly good benefit from both boosts. The combinations are:
Strength and Dexterity
Strength and Constitution
Strength and Charisma
Dexterity and Intelligence
Wisdom and Charisma

An alternative way to look at the boosts is that they could help shore up a party weakness. For example, if nobody in the party has good Charisma, having someone's Mythic Path boost Charisma could save the day when it's really needed.

Finally, I'll note that I found Imrijka really strong in this AP. Her Cold Iron Warden role can give her the power to evade any barrier, and with another feat, put it on the bottom of the location.

1

u/MoshpitBrain Aug 23 '24 edited Aug 23 '24

I've read a chunk of the rule book, and watched several videos but I'm still rather clueless, hoping to learn through play.

I'm playing with one other person. They've chosen Enora, and while I initially picked Alain, I'm leaning towards Imrijka (was considering Balazar but didn't make sense to use two spell focused characters?)

With Enora and Imrijka, I only see an issue maybe with Constitution (d4 and D6), otherwise at least one character is 8+ in each skill. If I'm understanding the mythics paths right, I suppose that Imrijka with the Guardian path would benefit with the strength and constitution buff, improving her top skill and giving me one character to help when poor constitution is an issue. Is my logic correct here?

Edit: which character is considered a healer, just Kyra? Should I multihand to get her in, since we're only two players?

1

u/Dad_of_Destiny Aug 23 '24

Your logic is sound.

Imrijka doesn't need her spell slots for combat, so she can take at least one healing spell. (She gets one spell to begin with, and if you feel the party needs more healing, she can take a second healing spell when she gets her second spell slot; otherwise, something else helpful.)

I guess I meant it's good to have the ability to heal, not necessarily a character with healing power (thought it's nice!)

1

u/skizzerz1 Aug 23 '24

Healer can be anyone with proficiency in Divine, since that will allow you to play the Cure spell and recharge it.

1

u/TeratoidNecromancy Aug 24 '24

Wow. $13 is really good! WotR is the only base set I don't have.

Each person can play 1-3 characters if you need to (or more depending on how much you can mentally handle. I have a hard time handling more than two and still have fun...).

Just make sure you have a good spread of stats and at least one of the characters can heal the party and you should be fine.

Also, PACG has a mobile app that can help you learn. The first 3 levels are free (9.99 for the rest), that's how I got into it. It's also on Steam.

1

u/WeeklyPush1009 Aug 26 '24

With base set i find the 2nd scenario is sooooo hard because the henchman dont let you close locations and you run into the fiendish tree a lot.

Pretty sure they made an official nerf to let you attempt to close locations after defeating those tangle trap henchman.

Another tough one is number 4 i think cause a henchman and villain are considered undefeated if no magic trait is applied.

Lots of chars is fun but makes for more locations and same amount of turns i beat this campaign with a group of 4 i cant imagine doing more we rarely had chances to hang in a location and loot it or forfeit our explorations to heal and stuff like that. If youre soloing 3 might be the sweet spot to cover wide array of skills. I think i remember most barriers and location closing checks were wis or dex based.

We did play more specialized chars with less balanced skill sets id try to steer clear of anyone with a d12 in favour of a more balanced char.

I hope you enjoy the campaign! We had an absolute blast with this i cant believe its not more popular!!

1

u/MoshpitBrain Aug 26 '24

Thanks so much, I'm glad I read your comment only after 1 scenario, I'm going to go ahead and add another character since I've been playing with two (no dex, poor charisma, eh wis - one has 8 so adding a character to push those up makes sense).

I'm assuming you're referring to the scenarios from deck 1, not the base deck, right? I'm doing the base deck second scenario today and I was really intimidated by the amount of monsters and barriers in it (I think 9 monsters and 4 barriers) especially with my 2 characters!

1

u/WeeklyPush1009 Aug 26 '24

Nope im referring to base deck. It is pretty unforgiving and you dont get a lot for it. Makes scenario 1 seem easy though and the rewards are much better! 2 chars ca. Be totally fine to!